Eastasiasoft is bla bla
Many people were frustrated with how hard this game is, and judging by the mobile market at the time, I can’t say I blame them. This game is very arcade-y in that it requires patience and perseverance to play, so although it was originally meant to be a casual game, the project lead and I were too happy about classic arcade games to make that happen.
An ambient soundtrack seemed the obvious choice to go with the pacing of the gameplay and the visual style that we had already commissioned. The sound effect design is nothing spectacular, although in tune with the soundtrack.
The below soundtrack is from world 1, entitled “Electric Garden”.
The player controls a rectangular spaceship through labyrinths in a Kuru Kuru Kuririn-esque fashion. In the labyrinths the player will find powerups, such as speed amplifiers, shields, health kits, etc. The spaceship rotates continuously and follows the player’s finger wherever they touch. Touching the walls or any of the obstacles or enemies causes the ship’s health to drop.
The artwork (by Mariam Zakarian) occasionally takes inspiration from H.R. Giger’s visual style (he was the guy who did the scene and costume design in the “Aliens” movies). This style paints a creepy and mysterious scenario for the game to take place in. I personally like this part of Cyklus a lot.